![]() Great ideas! The Method of Loci is a very powerful concept, that takes excellent advantage of how human memory works, and works nicely with zooming user interfaces, and is a great way to support user-defined editable pie menus that you can easily navigate with gestures. Can the Quest do subpixel text rendering like ClearType but 3D? Hand-tracking (Which works already) could even allow gestures, although I’m not sure how important that is. If combined with an insert you can put your tracked controllers on Bluetooth mouse and keyboard (so the Quest can register their positions in3D space to allow proper rendering in-headset), it could give you a high productivity workstation experience just about anywhere with WiFi (could be through phone). The inside-out tracking is impressively good. A lot of this stuff with multiple windows in this demo could be done natively and wirelessly with the Quest (which runs a kind of Linux). Seeing what has been done with the Oculus Quest since I last checked out VR like 3 years ago has left me pretty impressed. In principle that could be done with a software update to inside-out tracking software.Īdditionally, some improvement is possible with similar to current resolution but with improved subpixel rendering and RGB pixel layout. Plus probably improvement with registering where your laptop and mouse are automatically. A long ways from 4-5 years ago, but still need another doubling of resolution (or maybe more) and an increase in wearing comfort (lighter, more compact) plus an improvement in wireless latency and maybe a reduction from $400 to $300, and you’re looking at something that would be useful just as a replacement for multiple monitors. Headsets have improved almost ~2x in resolution and have halved in price and some have become wireless with better optics. ![]() I think in the mid-term, the big win would be ability to have 4-10 large monitors but with a cheaper, mobile, and compact solution with the eyes focused further away. This technology will be a dream come true if it continues to mature. While I'm using all of my spare cycles on a tangentially-related problem domain, I'd be more than happy to donate money and ideas. I really hope this keeps getting pushed forward. It will be great for software engineers, creatives (2d and 3d artists), mechanical engineering, CAD. I'm extremely excited about this technology. Breaking out of the limitations of using a screen could unlock more of our senses for use in problem solving. > The big win, as far as I can tell, would be to engage the user's spacial memory.Ībsolutely! Physical workspaces and work benches are incredibly functional because we are spatial animals. Imagine carrying your workspace with you. We won't need a bulky multi-monitor setup, and we could work remotely nearly anywhere. We could have a collection of unlimited windows and tabs that exist in a continuum around us, and we could use gestures to organize and surface the contextually relevant ones. Wait until resolution improves and we break out of the "desktop" paradigm. They might suck right now, but this is a relatively nascent application of the technology. If a muscle paralyzing drug is injected into the eye’s muscles it causes a wiggly world because the intent to glance somewhere causes both an ineffective command to move the eye, producing no real movement of the image in the retina while the triggered corollary discharge subtracts the intended motion from the still image and causes a perceived motion (in the opposite direction). Experiments suggest that something like this is happening. I mentioned subtracting out the motion going on in the visual system. Wiggling one eye this way is not supported by the hardware of the eye and produces a very noticeable wiggly view of the real world. You can have someone else move your eyes or even do it yourself by pressing gently on the side of the eyeball with a fingertip on top of the lid. It happens when our nervous system instructs the eyes to look in another direction. Changing the direction one is looking causes the image to shift rapidly on the retina, yet perceptually we see a world that is not wiggling.Ĭorollary discharge causes the brain to “subtract” out the motion of the image on the retina. Yes, there is a thing called corollary discharge in the human visual system that keeps the world steady as one glances around (in the real world).
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